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The Associated Worlds
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As long as we have a Minecraft server, here's a place to talk about it.
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There is!
16:30
It is called a "cobblestone generator".
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BizarroLand ♀ 03/25/2019 4:30 PM
I'm already done with the first floor and I have the second floor keep and bedroom nearly done wall wise (edited)
16:31
Just put a lava ourceblock and a water source near other but their streams not touching the sources yes? (edited)
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I think so.
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0111narwhalz 03/25/2019 4:31 PM
flowing water and flowing lava => cobble
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In modded, it would be an "igneous extruder", "cobblestone generator [but as a single block]" or "cobblestone generator [but with automatic block breaker", which are cooler.
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0111narwhalz 03/25/2019 4:31 PM
flowing water and source lava => obsidian
16:32
source water and flowing lava => stone
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BizarroLand ♀ 03/25/2019 4:33 PM
For some reason I have a surplus of polished graphite as well
16:33
Why is graphite/andesite/diorite even in the game, their polished versions' don't even add much to medieval builds DX
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MarcusAurelius 03/25/2019 4:37 PM
to break up the monotony of mining, I guess
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Enderminion 03/25/2019 4:38 PM
Granite not graphite
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BizarroLand ♀ 03/25/2019 4:40 PM
Granite
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TotallyNotHuman 03/25/2019 11:48 PM
hm
23:48
before I sleep:
23:49
I hereby humbly propose a PvP challenge. You will need a slimesling and slime boots, as the name of the game is aerial mobility, but everything else is fair game. (Tinkers melee and ranged weapons recommended.)
23:49
I know myself and @0111narwhalz are interesteed, just wondering who else might be.
23:49
and bedtime
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0111narwhalz 03/26/2019 3:58 AM
…Server may have gone down?
03:59
I might've been overzealous in my exploration.
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@TotallyNotHuman Psi is hilariously overpowered for PvP.
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What does Psi do?
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TotallyNotHuman 03/26/2019 11:08 AM
hmm, yeah, perhaps Psi should be forbidden.
11:09
(but then @0111narwhalz would complain vigorously)
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Random PSIDeas has gauss rifles which are meant to even the odds
11:10
@Tassadar Programmable spells, basically.
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TotallyNotHuman 03/26/2019 11:13 AM
A creative-backed version would have players equipped with end-rod arrows/bolts.
11:13
I've been told those have nil travel time, which is neat :V
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TotallyNotHuman 03/26/2019 11:29 AM
interesting
11:29
Are fir trees == spruce trees to RF?
11:30
Because a spruce tree produces twice as much resin.
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Okay, if you can find a sapling, I'll swap out the tree.
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TotallyNotHuman 03/26/2019 1:05 PM
There are saplings in the AE2 net.
13:05
I brought some back when I went logging for my unremarkable spruce eyesore building (as @0111narwhalz puts it).
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Ah, good.
13:05
It seems that the new AE2 system is overloading our power supply a bit, so this will help.
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TotallyNotHuman 03/26/2019 1:06 PM
Yeah, we're running a deficit even with dynamos hooked back up to the cell.
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Would anyone be interested in a power grid thing?
14:59
Also, we have a mod allowing you to power IC2 stuff off RF and vice versa, I just noticed.
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I would be interested in such. How do i get a meter? :P
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There's no mod for that installed, so we would just wire the local networks together and hope nobody draws too much.
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0111narwhalz 03/26/2019 5:21 PM
Doesn't TE have a multimeter tool to inspect the power network?
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Yes, it does.
17:22
That doesn't really let you restrict or measure power draw, though.
17:22
Well, you can measure it, by rightclicking a duct.
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0111narwhalz 03/26/2019 5:24 PM
Oh, you mean that kind of meter.
17:24
You can restrict draw by passing it through a power cell.
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TotallyNotHuman 03/26/2019 5:27 PM
Yeah, local distribution systems with basic cells (1kRF/t) so's you don't overdraw the main buffer.
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I imagine if we ended up trying to actually charge each other for power use it would get annoyingly complicated.
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TotallyNotHuman 03/26/2019 5:29 PM
Kind of problematic when 1) anyone can mint coins and 2) it takes power to mint coins, with which you pay for power :V
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0111narwhalz 03/26/2019 5:29 PM
inb4 central powerplant runs on numismatic dynamos
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TotallyNotHuman 03/26/2019 5:30 PM
Also that sounds suspiciously capitalist. Death to the bourgeouisie!
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In this modpack coins have intrinsic value.
17:30
Just put them in a numismatic dynamo for some amount of power dependent on material.
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TotallyNotHuman 03/26/2019 5:31 PM
Yeah, kind of defeats the purpose of charging for power, eh?
17:31
Especially because we're probably using nuclear.
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Turns out nuclear is very cheap in this.
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TotallyNotHuman 03/26/2019 5:32 PM
Anyways, I've made a basic 2M buffer/distribution station for the future nuclear power plant.
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0111narwhalz 03/26/2019 5:32 PM
Central generating plant still has advantages in that power draw is balanced between all users instead of each user needing to build for their own peak loads.
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I made some tough alloy, a needed component of it.
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TotallyNotHuman 03/26/2019 5:32 PM
I'll see what I can do for the plant before I have to head off ~10m.
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For peak load, at least, we can use unrealistically dense buffers.
17:33
And unrealistically autoregulating generators.
17:34
I was thinking about designing tunnels which we can also run rails and, say, water lines in.
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0111narwhalz 03/26/2019 5:34 PM
Do we have any power lines that won't look immeasurably terrible if run aboveground?
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Not really.
17:34
We could put fluxducts on poles or something.
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TotallyNotHuman 03/26/2019 5:34 PM
I'm just going to build some parts for the entry level reactor as shown on FTB::wiki.
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0111narwhalz 03/26/2019 5:34 PM
That falls under "immeasurably terrible" in my books V:
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TotallyNotHuman 03/26/2019 5:35 PM
We can upscale later if need be :V
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0111narwhalz 03/26/2019 5:35 PM
I have a few miscellaneous platings if you want them.
17:35
(from loot)
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I know a decent amount about NC reactor design, but focus on the "horrendously oversized" sort.
17:35
For 1000% efficiency, which is good.
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TotallyNotHuman 03/26/2019 5:35 PM
Ugh, we need a bloody alloy furnace too :V
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Do we?
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TotallyNotHuman 03/26/2019 5:35 PM
[displeased gurgling]
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Tough alloy is smelteryable.
17:36
I made half a stack.
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TotallyNotHuman 03/26/2019 5:36 PM
It's for MgB₂, which is needed in the nuclear furnace, which is ultimately needed in the fission controller.
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Oh, we have some spare solenoids.
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TotallyNotHuman 03/26/2019 5:36 PM
ah, excellent
17:36
alas, I must now head to dinner :V
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@gollark i support building some tunnels for underground infrastructure. We have a TBM after all :p
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TotallyNotHuman 03/26/2019 6:27 PM
hm
18:27
Has the great world near-fuckup fixed things?
18:27
Coal used to take ages to melt in the smeltery.
18:27
And irontanks would display 32 buckets regardless of actual capacity.
18:29
--
18:29
Behold!
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I was noting that Iron tanks seem to be pretty buggered in displaying capacity
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TotallyNotHuman 03/26/2019 8:02 PM
It seems to be fixed now. Your creosote tank has ~700b capacity and the bigger tank around ~2.2kb.
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hussah~
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TotallyNotHuman 03/26/2019 9:58 PM
The Ten-Meter Island Nuclear Power Plant has been constructed.
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oooh. looks nice
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TotallyNotHuman 03/26/2019 10:11 PM
I've decided against starting it up for the time being.
22:11
The main flux cell (18M) is still full, and the dynamos are doing a good enough job :V
22:12
I don't think anything needs 2.24 kRF/t.
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Silverfish only spawn around Strongholds right?
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0111narwhalz 03/27/2019 12:06 AM
In Vanilla, yes.
00:06
(I think)
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0111narwhalz 03/27/2019 1:36 AM
I've started a book for the ender tank registry. It's the first book on the bottom center shelf in the library. (edited)
01:37
Please refer to it before installing new ender tanks.
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I'll make some sort of control system for the reactor to turn it on when needed, and make fuel production.
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0111narwhalz 03/27/2019 2:25 AM
Also there's one for ender chest channels now.
02:25
And one more for reference in case anyone gets confused.
02:25
(I'm using three-letter codes for owners.)
02:25
(If you want a specific code, either tell me now or edit the book later.)
02:27
The ones I have so far are thus:COM Common NAR Narwhalz TNH TotallyNotHuman / Concordius XVR Xveers GOL gollark
02:28
@gollark @Xveers
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Looks good to me so far
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0111narwhalz 03/27/2019 2:29 AM
The ender tank registry currently possesses exactly one entry: EEE COM Lava
02:29
Lava, common, on red-red-red.
02:30
There's a pump set up on the lava sea in the nether, chunkloaded.
02:31
(it would be nice if books were easier to edit)
02:31
Ender chest registry is currently empty.
02:32
I might try to make some kind of CC thing with screens or whatever, but I'm not that good at Lua so don't count on it :V
02:34
Lava pump capacity is limited, so don't be surprised if you find that you need to expand it fairly soon.
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I can fiddle with my program for managing P2P tunnels for this.
02:39
The plant is, though, I must say, a bit far from anywhere where it might be used or where fuel could be produced.
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0111narwhalz 03/27/2019 2:40 AM
and yet still close for explosions
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No, Nuclearcraft stuff won't explode, only melt into corium.
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0111narwhalz 03/27/2019 2:48 AM
ah okay
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0111narwhalz 03/27/2019 5:43 AM
Hmm, I wonder if requesters et al work on fluiducts.
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Yep.
05:47
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0111narwhalz 03/27/2019 5:48 AM
uhoh
05:48
mixed fluid networks here I come
05:50
I plan on using crafters for fluid alloying.
05:50
Can you set ratios in a sensible way with fluids?
05:53
If not, it's no big deal—I'll just have to barrel them instead.
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If the ratio matches the different per-tick rates of two different levels of retriever, yeah.
05:54
I haven't really bothered, myself. Plenty of resources around, so I just let 'em run to keep th tanks topped off.
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0111narwhalz 03/27/2019 5:55 AM
Hmm…
05:56
I think the system might just work better with barreling—I don't trust mixed fluid systems after my Factorio experience.
05:56
I'm not entirely sure even intelligent logistics could make up for it.
06:02
Next project after the foundry is a mining turtle which uses Ender Storage to function entirely autonomously, dropping stuff in the magic box and drinking lava out of the magic jar.
06:04
(wonder if turtles can wield enchanted or even Tinker's tools)
06:04
(because that would be excellent)
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Morgrim Moon 03/27/2019 6:29 AM
are you guys using MultiMC to load your pack?
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0111narwhalz 03/27/2019 6:37 AM
I used mcdex to load it initially, but I've since dumped the zip in without regard for the manifest.
06:37
(short: no)
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Morgrim Moon 03/27/2019 6:37 AM
Oh, are you somehow using it just with the Minecraft launcher itself?
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0111narwhalz 03/27/2019 6:38 AM
Yeah.
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Morgrim Moon 03/27/2019 6:38 AM
(I've only used Technic before, and attempting to use Twitch Launcher is making me stop wanting to play Minecraft)
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0111narwhalz 03/27/2019 6:39 AM
Yeah, I tried to play some pack or another that came on the Twitch/Curse launcher.
06:39
I didn't play it for very long.
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Morgrim Moon 03/27/2019 6:39 AM
have a link handy for how to load packs with base Minecraft? I'm apparently using all the wrong search terms
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0111narwhalz 03/27/2019 6:40 AM
Check the pins—gollark's repo has a straightforward readme.
06:41
Note that I'm pretty sure you need to select a particular version of Forge.
06:42
But you can do that by installing Forge afterwards, and then selecting it in the launch options tab for the pack in the launcher.
06:43
(that's Launch Options > [whatever you name the pack] > Minecraft Version, I think)
06:44
I used the latest experimental as of a couple days ago—the version of e.g. Railcraft installed doesn't like Forge::stable.
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Morgrim Moon 03/27/2019 6:44 AM
aha, so I need Forge!
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0111narwhalz 03/27/2019 6:44 AM
mcdex can install Forge for you
06:45
You just have to fiddle with its input arguments.
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Morgrim Moon 03/27/2019 6:45 AM
It's more that Forge was the missing piece of the puzzle
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0111narwhalz 03/27/2019 6:45 AM
ah, yes
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Morgrim Moon 03/27/2019 6:45 AM
or the bit of assumed knowledge that I did not know and was not using as a keyword
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0111narwhalz 03/27/2019 6:45 AM
Some would call it the keystone of the arch.
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Morgrim Moon 03/27/2019 6:45 AM
Okay, I feel less of an idiot now
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0111narwhalz 03/27/2019 6:46 AM
Oh!
06:46
Do make sure you're using Java 8, specifically.
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Morgrim Moon 03/27/2019 6:47 AM
I'm not entirely convinced if I want to join the server - the last time I was on a server I was semi-responsible for the infamous Raptor Incident - but I want to play some solo quest packs without bloody Twitch
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0111narwhalz 03/27/2019 6:47 AM
(my system kept selecting 11 even when specifically told not to, so I had to drop in a sneaky symlink)
06:47
Ah, the FTB launcher works just fine for that kind of thing.
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Morgrim Moon 03/27/2019 6:48 AM
aren't they the same thing?
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Raptor Incident? Please, do tell! (edited)
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0111narwhalz 03/27/2019 6:48 AM
(though I am… intrigued as to how you instigated the Velocirapture)
06:48
No, the FTB launcher—the one pre-Twitchcurse—is still around.
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Morgrim Moon 03/27/2019 6:49 AM
Okay, so this was in the height of the Tekkit pack days, so my friends had a slightly adjusted pack of that plus a few mods we liked. One of which was called 'Fossil + Archeology'. You could find fossil 'ores', build machines to analyse them and extra DNA fragments, and then more machines to clean up the DNA and turn them into eggs, which you could hatch to make dinosaur mobs.
06:49
And if you tamed them as babies they were loyal as adults.
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0111narwhalz 03/27/2019 6:49 AM
feed-the-beast.com
06:49
^ old good launcher
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Morgrim Moon 03/27/2019 6:50 AM
What was supposed to happen was that offspring would retain the tameness stats of their parents. But there was a bug and some species wouldn't. Raptors were one.
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0111narwhalz 03/27/2019 6:51 AM
my reading of XKCD has taught me well
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Morgrim Moon 03/27/2019 6:51 AM
Raptors are my favourite dinos, so I made a pen and tamed some. And they turned out to breed really well with my set up. And I'd pick my favourites and tame them, and let the rest sit in a secondary pen (breeding more) until I needed to level up a different dino/get some meat and I'd farm them. Improvised low tech mob farm, basically.
06:52
Others on the server were having fun with building massive TNT canons and trying to build impenetrable bases etc. I wanted no part so was mostly left alone, but one evening a couple of people decided to go mess up part of my base.
06:53
They broke thru the Suspiciously High outer wall. (Apparently they were just planning stuff like grafiti with coloured wool dicks and other mostly harmless pranks, not mass destruction.)
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0111narwhalz 03/27/2019 6:53 AM
ahh, the classics
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MarcusAurelius 03/27/2019 6:53 AM
@Enderminion they can also randomly spawn rarely in normal chunks as well
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Morgrim Moon 03/27/2019 6:53 AM
...they broke into the main raptor containment area. And were suddenly faced with about 20 raptors who auto aggroed onto them
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Oh dear...
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0111narwhalz 03/27/2019 6:54 AM
It's their own fault, really V:
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Did the raptors escape?
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Morgrim Moon 03/27/2019 6:54 AM
As they were NOT kitted out like they were about to fight the Ender Dragon, this had predictable amounts of screaming, running, "WHAT DO YOU MEAN THEY CAN JUMP?!?!?", and general panic.
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See, now that's the sort of thing that would definitely make me invite you to my server.
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Morgrim Moon 03/27/2019 6:55 AM
Yes, I spent the next few days in-game running about with my pet t-rex mopping up the wild raptor pack
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0111narwhalz 03/27/2019 6:56 AM
06:56
et cetera
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Morgrim Moon 03/27/2019 6:56 AM
and getting told "no that is NOT how base defence is supposed to work!" "Why not? It seemed rather effective to me"
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0111narwhalz 03/27/2019 6:57 AM
"it's not base defense if the walls were there to keep the danger in"
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MarcusAurelius 03/27/2019 6:57 AM
This sounds like the shenanigans from my school’s server
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Ah, yes, base defense requires that it not work, otherwise it's not fun for the griefers.
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MarcusAurelius 03/27/2019 6:58 AM
Kids, never drink and Minecraft.
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0111narwhalz 03/27/2019 6:58 AM
I was under the impression that that was the best time to Minecraft.
06:59
(from what I've seen it's the best time to Kerbal)
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MarcusAurelius 03/27/2019 6:59 AM
Not when you’re trying to get corporate sponsors it’s not
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Morgrim Moon 03/27/2019 6:59 AM
I mean, the ones who were in an arms race to see who could make the best walls vs the best explosions to destroy the walls were having good mutual fun. I just don't like noncon destruction
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MarcusAurelius 03/27/2019 7:00 AM
Yeah, the worst griefing we did was mining out the blocks underneath one guy’s house after he left our faction for the rival one
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That said, I ran across one story yesterday that might have taken defense a little bit too far.
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Morgrim Moon 03/27/2019 7:01 AM
I also was the one doing odd things like building giant obelisks of cobble, because why not. And then ended up making one over every train station because it was a nice marker
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I mean, it's one thing to surround your base with a redstone wire grid to trigger alarms and armed response whenever someone breaks any of your walls.
07:02
But it may be another thing when that armed response consists of the giant hydrogen bomb you built your base around.
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0111narwhalz 03/27/2019 7:02 AM
oh
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Morgrim Moon 03/27/2019 7:02 AM
Well. Unless it's a decoy base
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0111narwhalz 03/27/2019 7:02 AM
is this the atomic kind of hydrogen bomb or the thermobaric kind
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And it's another thing entirely when you built an atomic weapon mass-production line, buried the results near everyone else's base for MAD purposes along with most of the rest of the nearby landscape, and then hooked them all up to that alarm system.
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Morgrim Moon 03/27/2019 7:03 AM
I think it's the Minecraft "we needed a name for the bigger boom" kind
07:03
...
07:03
okay yes that is taking arseholery to new levels.
07:03
especially when mobs can trip those things
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(Apparently one of the atomic power mods includes the ability to make atomic weapons, complete with mushroom clouds and lingering radiation.)
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0111narwhalz 03/27/2019 7:04 AM
"What's the point of a doomsday device if nobody knows about it?" et cetera
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Morgrim Moon 03/27/2019 7:04 AM
MAD only works if you tell everybody first
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So, when another player did decide to break into his bunker... well, sixty seconds later, everyone was playing Fallout: Minecraft.
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0111narwhalz 03/27/2019 7:04 AM
"go punch trees" "there are no trees, only ash"
07:05
I feel like it's maybe not that hard to disarm that kind of thing in Minecraft?
07:06
Obviously you have to know about it.
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Morgrim Moon 03/27/2019 7:06 AM
hm. Upon further poking, I see that I am going to have to get over my "command line doesn't feel right on Windows" discomfort
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Yeah, but you have to know how it works, too. Who knows but what cutting the red wire isn't designed to set the whole thing off?
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0111narwhalz 03/27/2019 7:07 AM
Well, for one, you can see what the state of the red wire is.
07:07
Unless you got clever with synchronized clocks or something like that.
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I mean, who builds a doomsday device without an anti-tamper device. And then an anti-anti-tamper-tamper-device.
07:09
Depends on if you paint the wires, if that mod lets you do that. And if you use SimpleLogic and ComplexLogic, you can be pretty damn devious about what you send down 'em.
07:09
On another note...
07:09
07:09
07:09
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0111narwhalz 03/27/2019 7:09 AM
ah, we're not talking vanilla-style then
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...in this morning's construction, I think you'll see that I'm a man of great refinement. rimshot
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0111narwhalz 03/27/2019 7:10 AM
gek
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idk why my quarry found a chest and two torches
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BizarroLand ♀ 03/27/2019 11:00 AM
I've basically finished my mountaintop chateau
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MarcusAurelius 03/27/2019 11:17 AM
@Enderminion you hit an abandoned mineshaft most likely (edited)
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TotallyNotHuman 03/27/2019 11:18 AM
do quarries not pick up dropped items?
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no, I found one of my mineshafts
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TotallyNotHuman 03/27/2019 11:18 AM
…oh.
11:18
Well.
11:18
V:
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I was thinking that putting the reactor on Ten Metre Island might be a bad idea, since power cables which can transfer the 2kRF/t output of it are slightly expensive (invar) and we'd need to run itemducts for fuel over too.
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Also, for doomsday device antitampering CC can be quite helpful. Especially Plethora and its entity sensor - you can detect unauthorized players at range.
11:29
@Morgrim Moon I also have a ZIP version of the modpack which you can just extract into the mods folder.
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TotallyNotHuman 03/27/2019 11:30 AM
To be fair, I put the reactor there in case I fuck things up :V
11:30
I hadn't considered its output rate.
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They're not that dangerous.
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TotallyNotHuman 03/27/2019 11:30 AM
Can you run two leadstone fluxducts in parallel to output 2kRF/t?
11:30
And then route it into a higher-end cell or something.
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Yes, but they have weirdness.
11:31
It's actually 1kRF/t per terminal pair.
11:31
Er, per terminal, not pair.
11:32
So if you feed the reactor output straight into a cell and make the cell output into three fluxducts, you could have the actual long range wiring carry all the power, but each machine would only receive 1kRF/t max unless you have a bunch of connections on that machine. (edited)
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TotallyNotHuman 03/27/2019 11:32 AM
No, I was thinking we route reactor power through two leadstone FDs into a hardened energy cell (8M, 4k/t).
11:32
Then you have >2kRF/t native.
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For wiring from the reactor to cells, we can afford most things.
11:33
Unless you make the reactor building very big.
11:34
Anyway, we can probably just run some itemducts in the planned power cabling tunnels, so it's not too problematic.
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TotallyNotHuman 03/27/2019 11:34 AM
yeah
11:35
I'm thinking F I F for the cabling tunnels, where F is a leadstone fluxduct and I is the fuel itemduct.
11:35
There's air between the ducts to allow passage/maintenance/what-have-you.
11:36
Closer to the compound, the fluxducts go into a buffer.
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We don't actually need paired fluxducts, due to that quirk of their transfer rates. I think.
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TotallyNotHuman 03/27/2019 11:37 AM
No?
11:37
I thought leadstone pulls 1kRF/t only, which would mean ~1.2kRF/t buildup in the reactor's internal buffer.
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Yes, but we can put a cell directly on its output ports (or use expensive cables to connect to one) and drain from multiple sides of that.
11:38
My idea for the tunnels was that they would be maybe 5x3 and we could just pack in cables as needed, plus an electric railway.
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TotallyNotHuman 03/27/2019 11:38 AM
ah, okay
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Or later viaducts. They're very fun. Basically people tubes.
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my new quarry has added safety features, cobble to stand on and its in a river
12:00
I fell in my old quarry twice
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What are you using to do the mining?
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Enderminion 03/27/2019 1:28 PM
Buildcraft
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If you need stone bricks or slag, I made this nice automatic system for them.
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TotallyNotHuman 03/27/2019 4:32 PM
nice
16:32
Also, dunno if you heard, but @0111narwhalz and myself are planning on issuing checks (written books, signed to ensure authenticity) for debts owed.
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I see.
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TotallyNotHuman 03/27/2019 4:33 PM
Figured it might liven up the economy a bit, if we need things for our own ventures.
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Economies tend to fail in modded, though, since everyone can mass-produce everything.
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0111narwhalz 03/27/2019 4:33 PM
Less of checks and more of notes with defined denominations, for inventory management reasons.
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Also since autotrading is hard.
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TotallyNotHuman 03/27/2019 4:33 PM
Have you tested the duplication thing yet, Narwhalz?
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0111narwhalz 03/27/2019 4:34 PM
nah
16:34
This is more for exchanging services, really.
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TotallyNotHuman 03/27/2019 4:34 PM
Since bills are somewhat useless if any schmuck with Biblio machines can duplicate them.
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0111narwhalz 03/27/2019 4:34 PM
Goods being mostly pretty cheap :V
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We could use CC and cryptography.
16:34
Digitally sign the notes, sort of thing.
16:34
Also, I've begun digging out the tunnels, though currently due to a lack of turtles I'm doing it manually, so it's not going too fast.
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0111narwhalz 03/27/2019 4:34 PM
However, things that take a lot of infra to build might be viable trade goods.
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TotallyNotHuman 03/27/2019 4:34 PM
The tunnels to Ten Meter Island?
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0111narwhalz 03/27/2019 4:35 PM
Like mob drops from spawners—ender pearls and such.
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Yes, though it only goes to your house right now.
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TotallyNotHuman 03/27/2019 4:35 PM
heh
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I think for most things the infrastructure is only really necessary for bulk production, so we would need to automate this somehow.
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0111narwhalz 03/27/2019 4:35 PM
"I want three stacks of ender pearls"
16:36
Ender pearls are a pain to get normally, until we exploit the end, but once you set up a mob spawner you can produce them fairly cheaply.
16:37
However, there's no real reason for everyone to build an enderman spawner.
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TotallyNotHuman 03/27/2019 4:37 PM
[spawner search intensifies]
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So we would then either just share resources freely or set up autotrading for some other good?
16:37
There are no enderman spawners, you know.
16:37
Only the End.
16:37
Which spawns endermen.
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0111narwhalz 03/27/2019 4:37 PM
Something like that, yeah.
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TotallyNotHuman 03/27/2019 4:38 PM
yeah, but for other mobs :V
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0111narwhalz 03/27/2019 4:38 PM
Or you buy a bunch of ender pearls for the project you need ender pearls for.
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TotallyNotHuman 03/27/2019 4:38 PM
I think blaze spawners spawn in the Nether?
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We had two spawners right near the main base thing, actually.
16:38
In that weird burrow./
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TotallyNotHuman 03/27/2019 4:38 PM
In nether fortresses or w/e.
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It would be slightly cheaty, but I can readd those.
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0111narwhalz 03/27/2019 4:38 PM
We also have RFTools spawners.
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TotallyNotHuman 03/27/2019 4:38 PM
What happened to them? V:
16:38
yeah, but RFtools spawners need resource in, no?
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0111narwhalz 03/27/2019 4:39 PM
They're a whole thing to build and maintain, but I've been working them out.
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Yes, but not that much.
16:39
You feed in some of that mob's drops, and biomass.
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0111narwhalz 03/27/2019 4:39 PM
I intend to provide biomass from a chicken farm.
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I intend to hook up my slag production line to some other random components and phytogro stuff.
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0111narwhalz 03/27/2019 4:40 PM
Endermen are pretty easy to get closed-loop.
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Oh seriously? My inventory randomly got reset?
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0111narwhalz 03/27/2019 4:40 PM
Blazes are a bit more of a pain—you need netherrack, and I haven't yet looked at the recipes for that.
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I really need to figure out some way around this general bugginess issue.
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0111narwhalz 03/27/2019 4:41 PM
I noticed some logspam about "invalid update packets" and "null tile entities" relating to NuclearCraft getting angry with some of the Railcraft tanks.
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I'm reverting my player data to the backup from yesterday when I accidentally broke it all and manually cheating in lost stuff in creative, I guess.
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TotallyNotHuman 03/27/2019 4:43 PM
Also, not sure if it's a bug, but coal and derivative products basically instamelt now.
16:43
Feels like world bugginess.
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You mean, they make furnaces run faster?
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TotallyNotHuman 03/27/2019 4:44 PM
No, in the smeltery.
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Oh, I think they always did that.
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TotallyNotHuman 03/27/2019 4:44 PM
(I bloody well wish they did :V)
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0111narwhalz 03/27/2019 4:44 PM
Nah, they used to take a long time.
16:44
It may be that they were bugged before :V
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TotallyNotHuman 03/27/2019 4:44 PM
yeah but now JEI says it has a "melting point" of 0°C
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I have now turned it on and off again.
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TotallyNotHuman 03/27/2019 4:45 PM
but then again an iron ingot has a melting point of 271°C so 🤷
16:45
Minecraft physics are weird.
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0111narwhalz 03/27/2019 4:45 PM
oh yeah and if you put diamonds in a block their melting point goes up
16:46
clearly physical properties are an extrinsic property
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TotallyNotHuman 03/27/2019 4:46 PM
I think it's not a "melting point" per se, but rather a function of how long it takes to melt in the smeltery.
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0111narwhalz 03/27/2019 4:46 PM
yes
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TotallyNotHuman 03/27/2019 4:46 PM
(wonder if you can use blazing pyrotheum as smeltery fuel?)
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0111narwhalz 03/27/2019 4:46 PM
But "melting point" is a close enough concept that they use that.
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You can, I think.
16:49
I'm going to start taking more backups. Having to manually de-revert my inventory is annoying.
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TotallyNotHuman 03/27/2019 4:50 PM
hm
16:54
I might host a gladiator arena server for the slimesling PvP thing I talked about :V
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I'm imagining a bunch of ridiculous psionic combat spells already!
16:55
Okay then, backups every 30 minutes now, yay.
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TotallyNotHuman 03/27/2019 4:58 PM
How much memory is the server running on?
16:58
I need to figure out how many cycles I should buy from Google.
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3.5GB presently.
16:59
It runs on an actual dedicated server at home, so I can theoretically add more, but eh.
17:01
Cloud platforms don't tend to provide lots of RAM cheaply, unfortunately.
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TotallyNotHuman 03/27/2019 5:06 PM
I'd host it on dedicated but I don't have the hardware.
17:07
My laptop has 16 GB of memory but it's not always on, obviously.
17:09
hm
17:09
$25/mo from Google.
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That's less bad than I expected, but over two months that adds up to the cost of a new 8GB of RAM for my dedicated server.
17:10
(It still uses DDR3)
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TotallyNotHuman 03/27/2019 5:11 PM
yeah
17:11
I run a webserver (and formerly also an IRC bouncer) on a free tier Google cloud VM, so I only get charged like a quarter a month.
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They seem to have services favoring compute over RAM, and also just generally awful prices.
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TotallyNotHuman 03/27/2019 5:12 PM
Thing has fuck-all memory, though, so it would be wholly inappropriate for hosting a Minecraft server V:
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I briefly ran some stuff on OVH, who seem to be a bit cheaper, but it's really hard to get sanely priced MC server hosting.
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TotallyNotHuman 03/27/2019 5:13 PM
I tried registering for Linode to check out the prices but it wanted "additional verification" 🤷 (edited)
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If they won't immediately just offer the prices, it's not worth checking.
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TotallyNotHuman 03/27/2019 5:13 PM
fair enough
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0111narwhalz 03/27/2019 6:33 PM
hmm
18:34
Enstabulating an enderman morb doesn't give good enough drop chances on ender pearls to close the loop.
18:35
So it looks like I'll have to use an autonomous activator to kill them the hard way.
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0111narwhalz 03/27/2019 6:51 PM
One enderman in the enstabulator yields .5 ender pearls; one ender pearl yields one end stone; one enderman requires .5 end stone plus .1 ender pearl.
18:51
So I definitely need to kill them a better way.
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TotallyNotHuman 03/27/2019 6:52 PM
/r/nocontext
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0111narwhalz 03/27/2019 6:53 PM
My cleaver gets much better drop rates.
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TotallyNotHuman 03/27/2019 6:54 PM
Time to ezploti thenend :V
18:54
(skrry, fingers are frozne and maybtake yime to thaw)
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0111narwhalz 03/27/2019 6:55 PM
V:
18:55
hm
18:55
Did TE remove the autonomous activator?
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TotallyNotHuman 03/27/2019 6:55 PM
An rnderman farm in the End yields basically infinite XP and lots of ender pearls :V
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0111narwhalz 03/27/2019 6:55 PM
yeah but you need ender pearls to find the end
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TotallyNotHuman 03/27/2019 6:55 PM
I got to level 40 on a friend's vanilla server. (edited)
18:56
Can your cleager instagib endermen?;™v
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0111narwhalz 03/27/2019 6:56 PM
Nah, it doesn't actually hit very hard.
18:56
Three hits, usually? V:
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TotallyNotHuman 03/27/2019 6:56 PM
hm
18:57
I want to insta- to minimize aggro and tandom releportation.
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0111narwhalz 03/27/2019 6:58 PM
You could just add a component that prevents teleportation.
18:58
I think probably end stone?
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TotallyNotHuman 03/27/2019 6:58 PM
see above when you literally said you need ender pearls to get to the End
18:58
and thus grtting end sotne :V
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0111narwhalz 03/27/2019 6:58 PM
false
18:59
just need ender pearls and sand
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TotallyNotHuman 03/27/2019 7:01 PM
yeah that'd require me to get the enderpearl first
19:01
unless you have one I can trade for :V
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0111narwhalz 03/27/2019 7:02 PM
yup
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BizarroLand ♀ 03/27/2019 7:02 PM
@TotallyNotHuman are you suffering frostbite
19:03
if you are get medeciale attenshun
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TotallyNotHuman 03/27/2019 7:03 PM
possibly
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0111narwhalz 03/27/2019 7:03 PM
But I'll need to run a few more loops of my spawner.
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TotallyNotHuman 03/27/2019 7:03 PM
Nahz , I'? fine now.
19:04
it geels tingly :V
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0111narwhalz 03/27/2019 7:07 PM
whoof, the enstabulation apparatus is expensive
19:07
two diamond swords
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0111narwhalz 03/27/2019 7:24 PM
ooh
19:24
You can enstabulate baby chickens and still get drops.
19:24
Truly a victory for the forces of good!
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0111narwhalz 03/27/2019 7:34 PM
Note: Filled morbs do not stack, even if they contain the same kind of mob.
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0111narwhalz 03/27/2019 8:07 PM
Feathers, cheaper than dirt! :V
20:12
(seriously if you need feathers I won't even charge)
20:18
huh, looks like Charset comparators can't read inventories
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0111narwhalz 03/27/2019 8:53 PM
So what are our fake player options?
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Turtles, for one.
01:35
Also, there's an augment which increases secondary loot chance.
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Guessing the modpack has updated?
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Probably. Did I forget to update the zip?
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I didn't check. Was looking to pop on for a few minutes last night. Saw I got a mod mismatch
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Enderminion 03/28/2019 1:04 PM
#1 Cause of death: I fell in a hole
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On a different server I play on, mine was crashing into buildings at stupidly high speeds due to magically boosted elytra flight.
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A tunnel. This will hold power lines, itemducts, and maybe eventually electric rail.
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Going to need to move it down a block.
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...yeah, that might be a problem
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Enderminion 03/28/2019 1:49 PM
nah
13:49
just layer on some more dirt on top
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i will definitely join the server once i get my computer with minecraft on it back
13:51
wait a minute
13:51
>checks modpack again
13:52
>still no Advanced Rocketry
13:52
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@Enderminion I would but there's a farm which would need moving.
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TotallyNotHuman 03/28/2019 2:00 PM
Are those the carrot/potato farms perchance?
14:00
Just move them if you see fit, I don't really mind.
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It would also expose the stone brick roof to the surface.
14:07
... right, the dirt, silly me.
14:10
Oh, this is really cool, Random PSIDeas has a thing which allows me to move my camera position.
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I figured out a terrible, terrible (in the sense of being slightly cheaty) way to get diamonds: 1. hook up slag production to thermal centrifuge (there's a 1 slag -> tiny gold dust + 5 coal dust recipe) 2. feed coal to compactor (makes compressed coal balls; without this it would need flint, but that's easy too) 3. compress the coal ball into a ... compressed coal ball 4. compress the compressed coal balls into a coal chunk (usually this would require obsidian, iron or bricks, but the compactor skips that too - obsidian is automateable easily but with large power input, though) 5. compress coal chunk into diamond
14:38
Given that our slag production makes about one per ten seconds (probably less), and 12.8 units of 5 coal would be needed for 1 diamond, we could get one diamond every two minutes or so.
14:39
Thoughts? Is this too cheaty?
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TotallyNotHuman 03/28/2019 2:40 PM
You're still having diamond scarcity issues?
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Yes.
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TotallyNotHuman 03/28/2019 2:41 PM
I dug up a massive tunnel at y=11 and found more diamonds than I did lapis.
14:41
Bloody thing's damn near impossible to get.
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I got 4 diamonds one time, then the TBM ran out of fuel and I left.
14:41
Oh, we have lapis issues too, it's why the slag machine is so slow.
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TotallyNotHuman 03/28/2019 2:44 PM
Yeah, I think the last of our lapis was spent on the TMI plant.
14:45
I'm hoping we can get the infrastructure operational soon so it's not a paperweight.
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TMI plant?
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Ten Metre Island, right?
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TotallyNotHuman 03/28/2019 2:46 PM
aye
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I'm still digging out the tunnels, but once that's done wiring them should be easy enough.
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TotallyNotHuman 03/28/2019 2:47 PM
Yeah.
14:48
Might I recommend a fluxbore? It's well worth the investment IMO. I could lend you mine.
14:48
Digs 1x2 or 3x3 tunnels.
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I'm hoping to get online tonight and get to work
14:49
Also glad the tbm has been of some value
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That's a good idea. I shall craft one.
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TotallyNotHuman 03/28/2019 2:49 PM
Flux capacitor is also a worthwhile investment, but I generally find that my inventory fills up before the power runs out.
14:50
Note that the bore needs to be hardened (invar woo) to dig 3x3, but once you have it you're a one-man electric TBM.
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Ah. Invar
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It's not actually much of a problem.
14:51
I ran loads of iron ore through the pulverizer. Now we have nickel. QED.
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Thanks for the fluxbore idea. This is much easier, and I have wireless charging.
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Anyone know a way to void water I pick up?
16:16
Should I move the tunnel down and un-ruin this lake or leave it as is?
16:16
(no I can't make aesthetic decisions myself)
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plug the leak
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Fill in the lake
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Enderminion 03/28/2019 4:41 PM
cover it in grass
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It is also beginning to encroach on some land which slopes downward a bit, so I suppose I'll just make it go downward.
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mmm... TBM goodness
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Saltire stronk
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0111narwhalz 03/29/2019 3:58 AM
So I note that while we have RFTools installed, we seem to lack the RFTools dimension stuff. Is this deliberate?
03:59
(also, Tronzoid: who and/or what is "saltire" and why do you keep touting their strength?)
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Saltire is a nation I own on SwitchCraft
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TotallyNotHuman 03/29/2019 8:11 AM
hm
08:12
@gollark How about signalum-plated itemducts? We consolidate the ducting that way, and signalum is pretty easy to make with the amount of destabilized clathrate we have laying around.
08:13
Also they transfer 4 kRF/t.
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Why not just run hardened fluxducts plus regular ducts?
11:52
@0111narwhalz I can add it if you want.
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TotallyNotHuman 03/29/2019 12:20 PM
I thought we wanted to match reactor output in the fluxducts.
12:20
Also signalum is comparatively easier to make than invar, imo.
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We do want to match reactor output, yes, and hardened ones can do that.
12:27
I was going to disagree on the signalum thing, but with the smeltery, you're right, actually.
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TotallyNotHuman 03/29/2019 12:31 PM
hm
12:31
We would still need a crucible to melt the clathrate, but we should come out with more signalum than invar in the end.
12:32
On the other hand, I think we're going to have an additional buffer connected to the reactor, so separation of item and flux ducting would probably be more appropriate.
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Probably. If the price difference was huge I could split them off at the end, but it's not.
12:33
Separating them means we can upgrade to redstone fluxducts later too.
12:33
And impulse itemducts.
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Turtles: best thing ever, or are you tragically wrong?
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I would use them, but: - the fuel consumption would be awful on digging these 4x3 tunnels then walling the edges - they need a diamond pickaxe
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Whenever I program turtles to follow me around to give me extra inventory space
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I generally just carry some sort of personal ender chest for that.
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yeah, but that only has one chest of storage space
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You can put shulker boxes or satchels in it.
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...fair enough
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Or portable cells.
13:19
So many options.
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Yeah, but dedicated mining turtles need one diamond pickaxe ever.
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Or a compact machine containing an entire compactified quantum ring to your base's AE2 net.
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Also OC drones, which can fly.
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And coke keeps them going for a damn long time, I find. 320 fu vs. 80 for coal.
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comrades, you think too small
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I think I could charge them off RF really inefficiently.
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use antimatter to fuel turtle
13:20
is genius idea
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(Me, I'm using a Practical Logistics wireless terminal hooked up to my AE2 net. Advantage: the PL wireless terminal has indefinite range.)
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turtle destroys entire base when fuel runs out
13:21
Does the PL one still support autocrafting?
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that's what I meant by AE2 wireless terminal
13:21
Yes yes it does
13:21
It has all the normal functions
13:21
I think it might even do pattern encoding
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Wow.
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I haven't seen those functions on mine, I should say. So it's not a perfect solution, but it's great for sending stuff back home to let the automation get to work on it.
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I will eventually get on the server once I get the time
13:22
@Overmind they were on it last time i checked
13:23
My question is:
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For only sending stuff home, we have ender pouches, but that sounds really useful.
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Why have a fission plant for Ten Meter Island when NuclearCraft has fusion reactors?
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Fusion needs a lot of startup power.
13:23
Also, U-238 in the plating of some components.
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...U-238's the kind you mine from the ground without processing
13:24
You don't need a breeder reactor for that
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So it is, silly me.
13:24
Besides that, the fusion stuff is very expensive, and we need more power to run automatic mining stuff.
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>"the fusion stuff is very expensive"
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I have some cool ultra-compact designs, though.
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>We're literally the Eldraeverse Discord. Awesome but Impractical is our motto!
😁 1
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"Very expensive" = "we literally cannot build even the electromagnetic containment with currently available resources"
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A pittance!
13:27
What do you think Digital Miners are for?
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We don't have Mekanism, but I assume you mean "automining in general".
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>minecraft modpack
13:27
>lacks Mekanism
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That takes lots of RF. We only have a single RTG, solar panel, and tree oil setup (which can do 120RF/t peak, but probably only 20 sustained).
13:28
ah, that's why you need Ten Metre Island!
13:28
Alright then carry on
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I think half the power output is going just on keeping our stuff stored and accessible.
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TotallyNotHuman 03/29/2019 1:28 PM
yeah
13:29
Power graph would be cool.
13:29
[factorio intensifies]
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There are some CC/OC programs for that.
13:29
I wrote one, but don't know if I have it.
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TotallyNotHuman 03/29/2019 1:31 PM
How do we accomplish automining in this pack anyways?
13:31
(other than the TBM)
13:31
I've not really delved into that.
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- Turtles - RFTools Builder - Probably weird Thaumcraft thing - Botania Orechid
13:32
- IC2 quarry whatever
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TotallyNotHuman 03/29/2019 1:34 PM
Damn, 2 chunks by 2 chunks on the IC2 advanced miner.
13:35
It wants 512 EU/t, though.
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We can convert EU to RF transparently.
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TotallyNotHuman 03/29/2019 1:35 PM
Which is almost the entire power output of TMI.
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The ratio's something like 1 EU:4 RF.
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TotallyNotHuman 03/29/2019 1:36 PM
Yeah, I noticed that. I was able to charge my flux cap using the generator in my home.
13:36
That's kinda neat.
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I have a bunch of designs or metadesigns for high-efficiency low-heat-fuel expensive-components reactors we could use.
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TotallyNotHuman 03/29/2019 1:38 PM
Yeah, feel free to revise the design of TMI. I literally ripped that off of the Getting Started page.
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What fuel are you using?
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TotallyNotHuman 03/29/2019 1:40 PM
LEU-235
13:40
Not sure about the thermal limits of the reactor–hopping on to check now.
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It's (probably mostly) always more efficient to use the oxide ones, interestingly. (edited)
13:40
Basically free extra RF, if you ignore the cost of electrolysis, which maybe you shouldn't. (edited)
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TotallyNotHuman 03/29/2019 1:43 PM
Anyway, current configuration of TMI is -1480 H/t.
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I'll need to look at the heat multiplier and stuff, but it might be possible to run ox on it.
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TotallyNotHuman 03/29/2019 1:44 PM
For reference, LEU-235 has a base heat of 50 H/t, and there are eight cells in the reactor.
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Query: I'm wanting to build a proper minehead/access tunnel to our mine. Does anyone have a preference for where it would be located?
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Enderminion 03/29/2019 2:30 PM
near the mine
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Technically, our entire base is built over the mine.
14:31
I'm more wondering if anyone has a particular area already sticked out for a project or something
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Enderminion 03/29/2019 2:32 PM
I mean, personally, i'd do a 1x1 ladder tube down
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I favour the staircasey design.
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I'm looking to be building a 33 or 53 tube with staircase and dual rail access
14:42
3x3 or 3x5, rather
14:45
Something that would let us rail out harvested ore instead of hand carrying it like peasants :p
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My existing tunnels are 4x3 stone brick ones.
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My rationale for a 5 wide 3 tall tunnel is to have space for an up and a down track as well as walkways on the sides.
15:14
Actual underground tunnels would only be 3x3
15:14
At least for mining purposes
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I was going to have single-track rail lines in my tunnels, actually.
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Yeah, actual tunnels have just single tracks. Just that the up/down part would benefit from being dual tracked, I think
15:17
I'm mainly wanting a cooler/funner/more high volume connection to the 11 level mine tunnels.
15:18
At present I'm slowly boring my way towards the underwater palace.
15:18
Well, I was last night anyhow
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TotallyNotHuman 03/29/2019 3:21 PM
Sigh. Struck another vein of 8 diamonds. Still no lapis.
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How much lapis do you want/need?
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You could use RFTools elevators perhaps.
15:22
The bottom one would need powering, though.
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TotallyNotHuman 03/29/2019 3:23 PM
I need 25 lapis.
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I could use elevators, yes. But, trains!
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Yes, trains indeed. Electric ones?
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@TotallyNotHuman go to my factory, second floor, my home spaces. Check the chest in between the tables, left of the entrance
15:24
Just drop off some diamonds :)
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TotallyNotHuman 03/29/2019 3:24 PM
I'll trade you 5 to a diamond then?
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@Overmind those have issues with coupled cars. Otherwise they're perfect. Hmm.
15:24
Could just have above and below ground train networks...
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Also, the TMI tunnel is nearly done, I just need to finish the walls and end piece.
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Or go with the launch track and throw your train skyward in stages. 😄
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TotallyNotHuman 03/29/2019 3:25 PM
@Xveers Diamonds dropped off. Cheers mate.
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@TotallyNotHuman glad to be of service. The diamonds will be used to help make a diamond cutting head :)
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TotallyNotHuman 03/29/2019 3:26 PM
:D
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@TotallyNotHuman Sorry about the weird playerdata reversion thing. The latest backup was 20 minutes ago, so I used that. Tell me if you crafted anything since then which needs replacing.
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TotallyNotHuman 03/29/2019 4:04 PM
I think I made a stack and a half of bread, so I guess you could spawn that back in if you want to. It's not a huge deal to me. I didn't lose anything valuable.
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@Xveers Do you mind if I use your railcraft gear to make some electric railway stuff?
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Sure!
16:21
I think electric rail needs stone sleepers, though
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The batteries appear to also require zinc, which apparently doesn't exist, or is just missing?
16:24
It says here that it appears around Y level 30. Hmm.
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Works with wood ties, can confirm.
16:28
Zinc, though, is a pita to find.
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The only sensible solution to this is to use the RFTools builder to mine out, say, a chunk or two to bedrock.
16:30
The config says it's more common in mesas, hills and mountains, interestingly.
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Remember, comrades, should you see Zinc Ore it is your duty to donate it to the Electric Rail Committee for the good of the people.
🇷🇺 2
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TotallyNotHuman 03/29/2019 5:25 PM
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0111narwhalz 03/29/2019 5:31 PM
I've a scheme to use an ender tank, a bucket, and an ender chest to make a fully-autonomous turtle, running on the same Nether lava my cave consumes.
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You know, I saw a self-replicating turtle program on the CC forums...
17:32
Maybe if I obliterate all land for kilometres around with turtles they'll find zinc!
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0111narwhalz 03/29/2019 5:33 PM
[von Neumann turtle-destroyer]
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I'm tempted to just recipetweak zinc to aluminium or something somehow.
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0111narwhalz 03/29/2019 5:33 PM
Have we found aluminum? V:
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Nope.
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Enderminion 03/29/2019 5:34 PM
with the mods I run for 1.7.10, there's like four different types of Aluminum
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If I had immersive engineering we would have bauxite. I didn't add it, though.
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0111narwhalz 03/29/2019 5:34 PM
That's what Thermal Foundation is supposed to fix.
17:34
But some mods don't defer to it.
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* most
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0111narwhalz 03/29/2019 5:34 PM
Like Railcraft and IC2.
17:35
I think I read in the M&Y book that TCon doesn't generate non-Nether ores anymore.
17:42
The Ore Dictionary and Fluid Registry standardizations were a big deal in their day, but oregen standardization is taking much too long.
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Ten Metre Island is online though not actually sending power anywhere.
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@gollark sheep island
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Compromise: the power plant itself is TMI. The island is sheep island or whatever.
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TotallyNotHuman 03/29/2019 6:17 PM
seconded
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We even have an automatic power plant control system. If someone ctrl-t's the program to edit the code without flipping the manual control to off it could even melt!
18:20
(It runs on LEU 235 Ox as a pulse reactor)
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BizarroLand ♀ 03/29/2019 6:25 PM
so is FTB fun in singleplayer?
18:25
for those of you who have used it before
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FTB is not a pack.
18:27
Also, join our cool server.
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TotallyNotHuman 03/29/2019 6:27 PM
It's a collection of packs.
18:27
(seconded on the server joinery)
18:27
FTB Ultimate Reloaded is good fun, but I've had to add mods to make it suit my tastes more.
18:28
Also it's far bloatier than @gollark's server's pack.
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TotallyNotHuman 03/29/2019 7:36 PM
…Good ol' Minecraft. Just hemorrhage my RAM anywhere and lock my entire machine up, why doncha?
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It happens to me lots.
19:39
I do get random freezy crashiness too but I think that's just my GPU dying slightly.
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TotallyNotHuman 03/29/2019 7:40 PM
I've never hardcrashed outside of OOM fuckery.
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Blame Nvidia™
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TotallyNotHuman 03/29/2019 7:40 PM
I saw the stutter, switched to a VT, and saw that I had 400 megabytes of RAM left.
19:40
My bloody DE was being squished into swap.
19:40
And then everything went to hell.
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I wonder if I can somehow rebind the power button to "kill highest memory process".
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TotallyNotHuman 03/29/2019 7:42 PM
I honestly just need a hotkey that runs killall -9 java.
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SysRQ or something would be great if it actually worked.
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TotallyNotHuman 03/29/2019 7:48 PM
REISUB?
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0111narwhalz 03/29/2019 8:06 PM
My smelter/foundry system needs lots of ender pearls. Ender pearls need a closed-loop spawner system. Spawner system for endermen needs to be infused. Infusion needs dimensional shards—lots of them. Dimensional shards are hellishly expensive, unless RFTools dimensions are involved.
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Hmm, would you like it to be added?
20:07
Also, they're available in the nether.
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0111narwhalz 03/29/2019 8:07 PM
Oh, are they?
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Somewhat commonly.
20:08
Possibly the end too.
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0111narwhalz 03/29/2019 8:08 PM
I'll have to go on a nether trip then.
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The nether is a great holiday destination.
20:08
I want to make some sort of underlava dome there.
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0111narwhalz 03/29/2019 8:09 PM
If I can get them in ways other than spending a diamond and an emerald and several other components for every eight, I don't really need RFTools dimensions.
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BizarroLand ♀ 03/29/2019 8:23 PM
@TotallyNotHuman i'm lazybones
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TotallyNotHuman 03/29/2019 8:51 PM
I mean, there's literally an archive of the mods folder but ¯\_(ツ)_/¯
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I try and keep both mods.zip and the github copy of the manifest up to date.
20:54
Usually mods.zip will be ahead for a few minutes since my process is distressingly manual.
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BizarroLand ♀ 03/29/2019 8:59 PM
I still haven't finished Vanilla!
20:59
>:C
21:01
I've been to the Nether and ridden horses but still not reached the End or enchanted my stuff
21:01
It's an involved process, yanno?1
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You cannot "finish" Vanilla.
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Morgrim Moon 03/29/2019 9:35 PM
I haven't fought the enderdragon. >.> I keep getting distracted into trying new things way before then. I'm not very good at this "endgame" stuff 😛
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BizarroLand ♀ 03/29/2019 9:35 PM
I have found lapis lazuli and a bunch of underground caverns
21:35
STILL NO DIAMONDS
21:35
it drives me nuts
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0111narwhalz 03/29/2019 9:37 PM
Are you mining around y=11?
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TotallyNotHuman 03/29/2019 9:38 PM
also I've been looking for lapis but found none at y=13
21:38
[confusion]
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I've had trouble with zinc.
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Morgrim Moon 03/29/2019 9:38 PM
I thought lapis was a bit higher, around 20?
21:39
and then got dropped lower in one of the later official updates
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TotallyNotHuman 03/29/2019 9:39 PM
Wiki says 13-16.
21:39
(for optimum yield)
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BizarroLand ♀ 03/29/2019 9:39 PM
I've been mining around y=7 and 8
21:39
jesus
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Check the version history on that.
21:39
Zinc's annoying. I've got this cool electric railway installed, but I can't use it because the RF transformer thing and train require brass and zinc. Which I found none of.
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0111narwhalz 03/29/2019 9:40 PM
Yeah, I'm not actually entirely certain zinc and aluminum are generating properly.
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TotallyNotHuman 03/29/2019 9:40 PM
^
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Apparently zinc is meant to be around Y 30.
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TotallyNotHuman 03/29/2019 9:40 PM
I think you have to enable generation for yet-ungenerated chunks.
21:41
May be a config for both Zn and Al.
21:41
This could incentivise us to build a mining outpost V:
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I'll check the railcraft configs further, I guess.
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0111narwhalz 03/29/2019 9:41 PM
who knows where ungenerated chunks even are, though
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Me, with the power of "looking at the names of region files".
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TotallyNotHuman 03/29/2019 9:42 PM
also: 1. pick random direction 2. go at least 2 thousand blocks in said direction
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But you'd have to run rails that far.
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0111narwhalz 03/29/2019 9:43 PM
Not necessarily.
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TotallyNotHuman 03/29/2019 9:43 PM
[ender chest intensifies]
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BizarroLand ♀ 03/29/2019 9:43 PM
I've been thinking of running a rail in my SP campaign and I have the powered rails needed to really make it work
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Apparently zinc generates more in mesas and hills if it helps at all. It might just be very far. Quarrying should help.
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BizarroLand ♀ 03/29/2019 9:43 PM
Problem is it's a steep incline and I'd need to expand my current staircase into a railway station
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@TotallyNotHuman did you look at the RFTools quarry thing?
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TotallyNotHuman 03/29/2019 9:43 PM
Are they in either of the manuals?
21:43
Or must I craft it first to view the instructions?
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Shape card manual, I think.
21:44
Or shape manual. Something like that.
21:44
You need a Builder (to hold the quarry card) and a quarry card (to quarry).
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TotallyNotHuman 03/29/2019 9:45 PM
Yeah, I saw that the Library lacked that manual, so I crafted it.
21:45
Also I've donated a Tome of Knowledge and a small instruction book (written by yours truly) on its use, for anyone who's interested :V
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What library?
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TotallyNotHuman 03/29/2019 9:46 PM
The public library in the base.
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0111narwhalz 03/29/2019 9:46 PM
The birch room V:
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I have somehow missed this.
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0111narwhalz 03/29/2019 9:47 PM
First floor, uh…
21:47
…northeast corner?
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TotallyNotHuman 03/29/2019 9:47 PM
Next to the smeltery and the stairs to Xveers' stuff.
21:48
There are some manuals, some books as a result of goofing around, and Narwhalz' ender tank thing.
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0111narwhalz 03/29/2019 9:48 PM
It's under XVeer's house.
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also has a few stands to put some shiny stuff up on display, should that be desired 😃
22:59
my kinda "goal" is to set up the library and the empty room in front as part of a communal block.
23:00
and have the space out in front where the smeltries are as a sort of pleasant food garden
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We now also have automated rail production
01:05
feed in raw oak logs, and you'll get railbed. Feed in rails, and you'll get train track
01:06
though we may have also fully exhausted all the creosote we had built up
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also, the TBM has run out of mining bits, but I'll be making a new one shortly. just need more steel
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The library is looking pretty nice.
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I'm going to run redstone fluxducts, which may work out cheaper since no nickel. (edited)
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The Ten Metre Island power line is complete!
07:49
Also, it can do 9kRF/t (the power cabling) per connection, which is nice.
07:51
For some stupid reason the cell back at the base seems to favour drawing from the reactor buffer above using the local power plant, which is irritating.
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I've gone to an extreme hills and done a lot of mining. No zinc. Sorely tempted to just spawn some.
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TotallyNotHuman 03/30/2019 9:39 AM
At this point it may just be a worldgen option.
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I can't find any setting related to it off.
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Well, if I can find some diamonds and make a quarry to obliterate a chunk or two, maybe some will turn up.
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This is my phyto-gro machine. It will probably break in a few minutes when some ratios get out of balance, and it's drawing something like 200RF/t.
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Gollark bork: phyt phyt
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It keeps clogging up with spare maple wood.
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Conquer conquer
13:42
Warship warship
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TotallyNotHuman 03/30/2019 1:42 PM
hm
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SALTIRE STRONK
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TotallyNotHuman 03/30/2019 1:42 PM
Can you still make huge mushrooms by bonemealing them?
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Possibly.
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TotallyNotHuman 03/30/2019 1:42 PM
Since arboreal extractors can make mushroom stew from them.
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Interesting. Very interesting.
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TotallyNotHuman 03/30/2019 1:43 PM
...not that we don't have enough food already. peers at ~1k bread in AE2net
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We can make the bowls automatically too from the stupid amount of wood I keep getting.
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TotallyNotHuman 03/30/2019 1:45 PM
Yeah, might alleviate the maple wood clogging.
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It makes 108 planks per cycle, and we get one cycle every 20 seconds or so...
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TotallyNotHuman 03/30/2019 1:47 PM
That's a lot of planks.
13:47
Feed it into a steam dynamo perhaps? (edited)
13:47
(or really just cache it for later)
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I'm planning to. The alternative is something like building one house per minute.
13:47
I hope you like maple, because we have a lot of maple now.
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BizarroLand ♀ 03/30/2019 1:48 PM
I have the modpack, how2install
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What launcher?
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BizarroLand ♀ 03/30/2019 1:49 PM
i mean the .zip you uploaded
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